The Take to the Skies Series
Airships, sky-pirates, smugglers, and soldiers...An Airship Named Desire will take you for a thrilling ride.
Ever since their last botched smuggling job, First Mate Bea and the crew of her airship can barely afford fuel, let alone a barrel of grog. So when a gentleman from Old Germany offers them a fortune to steal a locked box from a British merchant airship, they jump on the opportunity. However, their employer forgot to mention the box's military escort and the Morlock mercenaries who would slit throats to get their hands on it. Oh, and if made public, the contents could engulf Europe in another devastating war.
Stealing the box was the easy part. Now, with a target on their back and some of the toughest characters in the skies after them, if the crew of the Desire doesn't polish their pistols and prepare for a hell of a fight, they'll end up worse than grounded. After all, everyone from the Brits to the Morlocks will kill for the contents of that box, and no one survives an airship crash.
Bea and the crew of the Desire are back, and there’s one fierce storm brewing on the horizon. When Isabella’s old clan delivers a letter that sends their crewmate into a funk, Bea’s suspicious. However, when they’re intercepted by gypsies on the way to their meetup for the next smuggling job, her suspicions switch to pissed off. Yet none of that compares to the rage that ignites after Bea and their recon team return to the docks to find the Desire missing. Stolen. By those goddamn gypsies from Isabella’s old clan.
Which leaves Bea and her four crewmates stranded in Shantytown, home of redcoats who want them dead and Morlocks who want them deader. On top of that, she has no clue if her crew aboard the Desire is still alive. And once the Morlocks spot them in a bounty bar and put a price on their heads, if Bea doesn’t find a way to the skies and fast, they’re screwed six ways to sailing day with their home flying further and further out of reach.
The crew of the Desire returns for one final, thrilling adventure.
Ever since Bea and the crew stole that box from the British Merchant ship, they’ve been drowning under enemies. The Brits, the Morlocks, and the man who started it all—their ex-employer.
However, Bea finally tracks him down and prepares for one final fight against the man who made their life hell. He’s got superior numbers and more weapons and wealth than she could dream up, while she’s got a threadbare crew running on grit and dreams alone. The crew of the Desire doesn’t stand a chance.
But Bea’s spent a lifetime defying the odds, and she and the crew will risk it all—their livelihood, their ship, and their lives, for the chance to fly the skies free once more.
Secrets will unravel and loyalties will be tested in the smoking conclusion of the Take to the Skies series.
Dive back into the world of Take to the Skies with these tales featuring bounty hunters, airship pirates, and a certain crew of the Desire…
One man has swiped bounties from Viola, the Brass Violet, for years. Longstanding rivals, they’ve only had brief encounters, and if she had a choice, she’d avoid him entirely. When he saunters into her bar with an offer to work together on a job, the proper response would be to shoot him down and send him back to Shantytown. However, curiosity’s a wicked beast, and Viola needs to know why, after so many years of stealing her marks, he’d approach her now.
The man is insufferable, annoyingly cavalier, and tends to stir up memories she'd rather forget--but she needs assistance on this job and he's offering aid and blueprints which could cut their work in half.
Given the intense way he looks at her though, working together isn't all he has in mind. Van Clef is known for his persistence and, with his charm, he wins women over effortlessly. Viola’s not so easy though--she’s wise to his tricks. But if he wants to play the game, she will gladly rise to the challenge. By the end of this bounty, she’ll be the one leaving him in the dust.